Name: Princess Ma'Linda
NPC: Cleric level 1, HP 9, AC 17, Deity: Spider Goddess "Elene" (Child of the nameless one.)
AL: CN, Race: Rune, Sex: Female, Homeland Runa
STR - 13
DEX - 10
CON - 12
INT - 10
WIS - 18
CHA - 16
Armor: Scale and steel shield
Weapons: Mace (masterwork +4 vs Plate mail only), two daggers (special ceremonial) and light crossbow.
Traits:
1. Princess - You have been raised to expect obedience from those around you, regardless of their station, and are not shy about demanding what you want.
Benefit: You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (your choice) is always a class skill for you.
2. Birthmark - You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life.
Benefit: This birthmark can serve you as a divine focus for casting spells, and you gain a +2 trait bonus on all saving throws against charm and compulsion effects.
3. Touch of the Gods - Benefit: You have the ability to stabilize a dying creature with a touch as a standard action.
Feats:
1. Selective Channeling - You can choose whom to affect when you channel energy.
Prerequisite: Cha 13, channel energy class feature.
Benefit: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.
Normal: All targets in a 30-foot burst are affected when you channel energy. You can only choose whether or not you are affected.
2. Extra Channel - You can channel divine energy more often.
Prerequisite: Channel energy class feature.
Benefit: You can channel energy two additional times per day.
Special: If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy.
She is a good healer and not much on combat. She is a Runic Princess however has no great wealth because her Kingdom is in Ruins. She wants to restore her Kingdom if possible. She loves her people above all things and is very loyal to her friends. If you ask her questions nicely she will answer them completely and truthfully.
Rune Domain
Granted Powers: In strange and eldritch runes you find potent magic. You gain
Scribe Scroll as a bonus feat.
Blast Rune (Sp):
As a standard action, you can create a blast rune in any adjacent
square. Any creature entering this square takes 1d6 points of damage + 1
point for every two cleric levels you possess. This rune deals either
acid, cold, electricity, or fire damage, decided when you create the
rune. The rune is
invisible
and lasts a number of rounds equal to your cleric level or until
discharged. You cannot create a blast rune in a square occupied by
another creature. This rune counts as a 1st-level spell for the purposes
of dispelling. It can be discovered with a DC 26
Perception skill check and disarmed with a DC 26
Disable Device skill check. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Spell Rune (Sp):
At 8th level, you can attach another spell that you cast to one of your
blast runes, causing that spell to affect the creature that triggers
the rune, in addition to the damage. This spell must be of at least one
level lower than the highest-level cleric spell you can cast and it must
target one or more creatures. Regardless of the number of targets the
spell can normally affect, it only affects the creature that triggers
the rune.
Domain Spells: 1st—
erase, 2nd—
secret page, 3rd—
glyph of warding, 4th—
explosive runes, 5th—
lesser planar binding, 6th—
greater glyph of warding, 7th—
instant summons, 8th—
symbol of death, 9th—
teleportation circle.
Luck Domain
Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Bit of Luck (Sp):
You can touch a willing creature as a standard action, giving it a bit
of luck. For the next round, any time the target rolls a d20, he may
roll twice and take the more favorable result. You can use this ability a
number of times per day equal to 3 + your
Wisdom modifier.
Good Fortune (Ex):
At 6th level, as an immediate action, you can reroll any one d20 roll
that you have just made before the results of the roll are revealed. You
must take the result of the reroll, even if it's worse than the
original roll. You can use this ability once per day at 6th level, and
one additional time per day for every six cleric levels beyond 6th.
Domain Spells: 1st—
true strike, 2nd—
aid, 3rd—
protection from energy, 4th—
freedom of movement, 5th—
break enchantment, 6th—
mislead, 7th—
spell turning, 8th—
moment of prescience, 9th—
miracle.
Character History::
Deity: Spider Goddess - Elene
AL: N
Worshipers: Rune
Domains: Nobility, Rune, Travel, Luck,
Subdomains: Family, Loss, Tactics, Past
Favored Weapon: daggers
Favored Animal - Spider
The Rune Kingdom's last days.
The Conjurers had done it, a successful Giuditta. The Royal family captured and marched into the throne room. The three royal children were forced to watch their parents boiled in oil. Then the Conjurers used the oil to create their summoning circle. The children were lead back to the dungeon to wait for their deaths. The kids knew then that when the oil was done they would be boiled next to create more powerful magic circles.
The children prayed to the "Nameless One" for help. For three days and nights the guards laughed at them. Then at midnight of the third day of pray and odd woman appeared in the cell.
My name is Goddess Elene, my father has heard your prays and has sent me to test and possibly help you.
The children were very happy, however there was the matter of the test.
The children lined up for the test oldest to youngest one girl and two boys.
Goddess Elene - cast a spell.
The girl looked at her brothers, she was only 16 years old.
"Do you love your brothers", Elene asked.
May, "nodded yes".
Elene said, "Good, then kill them if you want my help".
May cried, "No?
Elene said, So you don't want to live?
Elene said, "is this your final answer?
May, no please ... give me a weapon and I will kill them both.
Elene gave May two daggers and she plunged them into her brothers.
Goddess Elene repeated this test for each of the boys ages 14 and 12.
The boys however refused to kill their siblings.
The spell ended and Goddess Elene looked at each of them, the boys passed my test surprisingly.
I place the blessing of my father the Nameless One on each of you. A special heart tattoo appeared on them, a mark of the Gods.
Then Goddess Elene turned to May, you failed the test.
Death awaits you, I only need to pick the painful method.
The boys them peddled for their sisters life and asked the Goddess for mercy.
Goddess Elene then told the boys that their loving sister would have killed them both to save her life.
Them Goddess Elene asked, Now knowing this do you still ask me for mercy?
Both boys nodded their heads yes.
Goddess Elene, now that's really surprising, children are known to be curl and yet you ask me for mery for your sister May.
Goddess Elene thought long and hard, mercy is granted ... however my punishment will be curl.
May, you will be marked with the mark of the black widow spider . You will never know love, all your lovers must be sacrificed after orgasm to me by your hands and using my daggers. You and all your female descendants shall bare this curse. And know this, if you do not make an annual sacrifice you and all your family will die. Oh' and one more thing, you will be with child after each sacrifice and only carry the baby for 9 days and give birth, then the child must be fostered. You must never know your children or they will die, as I said ... you must never know love.