Monday, June 17, 2013

History Part 1

Dragon Isles History

Casters: All conjurers are greatly miss trusted due to cataclysms caused by them.

The Zuma have been conjurers for centuries summoning Demons and Devils. The Vale, between worlds has become thin due to abuse. 

First great cataclysm - Rune monarchy is over throne by Rune mage conjurers, they install a new democracy.
They then try to conjurer demons to aid them in there was with Zuma. Conjecturing had been forbidden by the King. They made a error and gated in a Demon Prince "Ral" a Balrog. The Rune lost it's Capital and Mathis needed to seal the Rune Capital off because the tare in the Vale could not be fixed. The Rune banded Conjurers after that on pain of death.

Second great cataclysm - The Zuma tried to conjurer a storm from the sky to destroy Methos (the greats mage of Mathis). The spell failed and they sunk their homeland under the sea for 100 years. Methos said he had nothing to due with the outcome.

Third great cataclysm - The Zume never learn, they gated in the God Tiamat and asked for help. What they got was destruction. Methos with the help of the God Bahutmut forged a great sword known as the tooth of Bahutmut. It is rumored that Methos's wife a paladin sacrificed herself during the blades forging and that her soul resided with the blade. The blade was forged using scales from Bahutmut and it required both Methos's magic and the Gods fire to forge this holy weapon. Tiamat was touched by the weapon and fled. 

The Vale became even thinner and sometimes devils and demons may find places weak enough for them to pass into the world.

This is very dark and serious world.


The Great Peace - The eight Primary Races are at Peace due the Peace accord. 

The Peace has lasted over 300 hundred years.

Disputes between races are handled by a court of judges, one from each of the Primary races.
All Judges get one vote.
All ties are settled by Mathis Judge..
Majority always wins.
If 7 Judges abstain and one Judge votes Yes. the motion will pass.

1.  Mathis - Creator of the "Peace Accord". 
  • Their judge always abstain during a vote.
  • They want to remain neutral and only step in as a last resort.
  • They want to maintain the peace at all costs.
  • They are in a decline, not once what they were.
  • No known Navy - once had dragon ships that could fly. 


2.  Zuma - War like! 
  • They are in the middle of a civil war.
  • They want to maintain the peace until their civil war is over.
  • They feel Mathis has grown weak.
  • They fear a preemptive military strike by the other races.
  • No known navy.


3.  Vurt - They are arrogant and feel they should rule.
  • They are allied with the dwarfs and trust them.
  • They hate Zuma.
  • They fear the end of the Zuma civil war.
  • They supply weapons to all sides in the Zuma civil war.
  • They support the dwarfs when voting on motions. 
  • Small navy, not very good. 


4.  Dwarfs - The Iron Cross Kingdom is all that's left.
  • Only known source of Adamantine Ore.
  • They are allies with the Vurt.
  • They support the Vurt when voting on motions.
  • They fear the end of the Zuma civil war.
  • No known navy.
  • They know the Vurt sell weapons to all sides in the Zuma civil war and share in the intelligence gathered.


5.  Elves - Bare a horrible secret (unlocking of quest line required).
  • Only source of Mithril silver.
  • Fear Zuma Green Dragons (they eat elves).
  • They fear the decline of Mathis and what it will bring.
  • Third largest Navy.
  • They believe magic will be their savior.
  • They have more than on secret to keep hidden.
  • Shadow Elves are real (possibly a third secret). 


6.  Storm Raiders - Raid everyone but Mathis. 
  • They fear Mathis because of the last raid, none came back.
  • They vote oddly, almost as if they are being paid off.
  • They believe the elements guide them.
  • They do not fear Zuma and have allies with them in the past.
  • They have the largest Navy (long ships).


7.  Angleeions - They are a mix of clans.
  • They elect a king for life, each clan chief has one vote.
  • They have been allied with everyone at one time or another.
  • They fear only dragons.
  • They have the second largest Navy (long ships) 
  • They have the best mercenary company for hire the "Wotan" This company contains sapper, scouts and assassins, rangers, fighters and rogues (all races can join).


8.  Rune - Ancient enemy of the Zuma.
  • They have no allies.
  • They have no Navy.
  • They no capital city.
  • They vote on motion oddly.
  • Their government is split Royalists and Democrats.
  • They are not at civil war. 
  • They group that restores their ancient capital will reunite the Rune (story line to unlock) and rule.





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