Tuesday, April 30, 2013

The Empire of Mathis

The Empire of Mathis

History:

The first race that the Gods created Mathis. These first men were friendly with Dragons. Dragons thought of these men as little brothers and they worked together. Mathis grow into a great civilization learning magic and creating great cities and libraries.  

The Army of Mathis:
Legons: 5,000 men total.
3,000 infantry: tower shield, short sword, chain mail, composite long bow and spear.
1,000 cavalry: Chain mail, medium shield, long sword, composite long bow and spear.  
1,000 archers: studded leather, medium shield, long sword and composite long bow.

Government:
Republic: Senate 100 sets.
Every year 25 sets come up for bid.
  1. The senate elects a proconsul, consul and censor.
  2. The three vacated sets are put up for bid. 

  • Army Units:
  • Infantry: 500 size.
  • Cavalry: 250 size
  • Archers: 250 size - scouts, skirmishers.


  • Senate: two dragon ships
  • Obsidian Mage Tower: one dragon ship
  • Golden Mage Tower: one dragon ship
  • Silver Mage Tower: one dragon ship

Dragon Ships: think spell jammer like ships only they only fly (no space travel).

Mage orders: silver, gold and obsidian (class: any arcane caster).
Dragon Knight Orders: silver and gold (class: paladins and fighters).
Order of Saints (Lords of Mathis - class: any).

Mathis the Jewel of Empires which history is rich and lasted for over seven thousand years before they adopted a policy of isolationism.


Friday, April 26, 2013

Main Contentant


  • These maps are very old and most are done using color pencils.
  • I'm planning on redoing the maps using http://www.profantasy.com/products/cc3.asp 
  • This map was done in 1979 and is of one of the contentants. 

Thursday, April 25, 2013

Legendary Magic Items

Common Knowledge and legends
  • Holy Sword of Mathis (Named Weapon)
    • Created by the Arch Mage Methos.
    • Forged from a scale from the God Bahamut.
    • Intelligent weapon that may take on the form of any edge weapon.
    • Only rumors about the sword true purpose exist. 
    • The truth about this sword has never been revealed.  
  • Dragon Orbs
    • Some say they can be used to control dragons, however that seems way to simple.
  • The Staff of Methos (Named Weapon)
    • It's said to be a staff of power.
  • Beast Pipes
    • Anyone can use them, however it comes at a cost.
  • The Hammer of Disruption (Named Weapon)
    • It returns
    • It Disrupts undead
    • It's magic and much more ... however it's not all good.
  • The Book
    • The "Rune" book of naming.
    • Contains the true name of Demons, Devils and more.
  • The Bell  
    • Created by the Arc Mage Methos, it's use is unknown.
  • The Candle
    • It's Origin and use is unknown.
    • The Arc Mage Methos was said to own it last.
  •  The Four Rings of Elemental Command
    • Air
    • Earth
    • Fire
    • Water
  • Thorn Legendary Sword

Monday, April 22, 2013

Character Creation

Classes:
  • All Pathfinder Core Classes.
  • All Advanced Player Guide Classes.
  • All Ultimate Magic Classes.
  • No Ultimate Combat Classes (No Guns or Eastern Classes).
Role Method: 
  • 25 point buy method from the pathfinder rules.
  • Hero points Yes, one per level maximum 3 points. 
  • All characters start with max hit point dice.
  • Starting money can be rolled 0r take the average starting money.
  • Each character gets one free master work item.
    • This item can be armor, a weapon or a miscellaneous item. 
    • This item will become magical at level 4 and grow more powerful with the character. 
    • Example sword, +1 magical at level 4, adds bane at level 6.
Races: 
  • Humans (Playable Races) all human start with three traits.
    • Mathis (first men) 
    • Zuma
    • Angleeions
    • Vurt
    • Rune
    • Storm Raiders 
  • Elves - two traits 
  • Dwarves - one trait 
  • Gnomes - lesser race
  • Half Elves 
  • Havfing - lesser race
  • Half Ors - lesser race
  • Other Races are possible, please see below link: Must be approved by GM. 
    • http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces.html
Please contact the GM about other possible races.


Friday, April 19, 2013

Dragon Isles Religions

Gods of the Dragon Isles
Version 0.1


The One - a force for good in the world.
  1. Worshipers: Any non evil alignment.  
  2. Sphere or influence good.  
  3. Primary God of the Vurt.
The Other - Pure evil.
  1. Worshipers: Any non good alignment. 
  2. Sphere or influence evil.
  3. Primary God of Zuma.   
Mother Nature or the Living planet, keeps the peace and is neutral.
  1. Worshipers: Any alignment.
  2. Sphere or influence nature.
  3. Primary God of the Angleeions and Storm Raiders.
IA and IO - Magic - neutral and help Mother Nature keep the peace. 
  1. Worshipers: Any alignment. 
  2. Some cultures call them MA and PA magic. IO is the son of Mother Nature.
  3. Primary God of Magic.
Tiamat - Five Headed Dragon - Evil
  1. Worshipers: Any non good alignment. 
  2. Primary God of all evil dragons.
Bahamut - Platinum Dragon - Good
  1. Worshipers: Any non evil alignment.  
  2. Primary God of Mathis and all good dragons.
  3. Primary God of Mathis.
NameLess One - Greater God
  1. Worshipers: Any alignment.
  2. Neutral in nature. 
  3. Primary God of Rune.
Deity: Spider Goddess - Elene - Lessor Goddess
AL: N 
Worshipers: Rune 
Domains: Nobility, Rune, Travel, Luck,
Subdomains: Family, Loss, Tactics, Past 
Favored Weapon: daggers 
Favored Animal - Spider 

Fey (Purple Dragon)

  1. Worshipers: Any alignment.
  2. Primary God of Elves. 
  3. Rumors say Fey is a purple dragon, well that's what the Elves think. The Dwarves however have another idea (Story Arc - needs to be unlocked).
  4. Primary God of the Elves.

Dwarf (Stone Dragon)
  1. Worshipers: Any alignment.
  2. Primary God of Dwarves. 

More to come :)

Dragon Isles Races

The Dragon Isles 
By: David C. Palumbo
Version 0.1
Page last edited on 4-19-13


Question: What is the Dragon Isles?
Answer: The Dragon Isles is my gaming world.

Question: what's a story arc?
Answer: When a player creates a character of specific race in the game it will open up a story line or arc. This includes special items and quests that will be made available to that player's class and race. 

RPG Platform:
  1. Pathfinder (work in process)

Races: 

Humans - no evil player characters allowed.

1. Mathis - The first race created by the Gods, "The Lost Empire". 
  • Story arc - to be revealed during game play.
  • Quests: the magic amulet, the glass sword and  armor, what armor?.
  • Alignment - Any 
  • Government: Republic
  • Language: Mathesian 
2. Rune - Masters of the written word, use tattoo's runes to case spells.
  • Story arc - Restoration of their homeland.
  • History: lost capital city in war, summoned demon lord and lost control. 
  • Quest - for the bell, book and candle to banish the demon lord.
  • Alignment - Any
  • Government: Democracy
  • Language: Runic Symbols
  • Special Class: Rune Mage - uses tattoo's to cast spells, no spell book required.
    • Each rune tattoo can cast a spell once per day.
    • Each spell level tattoo costs 1,000 gold.
    • Must have spell component or feat.
    • Major advantage is not requiring a spell book or studying spells every day.
    • Disadvantage - each new spell requires a new tattoo and costs gold.
3. Storm Raiders - Masters of the sea and elemental magic. 
  • Story arc, quest for the four elemental rings of command. 
  • Quests - fore each ring, Air, Water, Fire and Earth.
  • Alignment - Any non evil
  • Government: Monarchy
  • Language: Trade Tough or Common
  • Modeled after "flavor" Viking's with longships, Plus elementmental casters.  

4. Vurt - They are so Lawful it hurts. 
  • Story arc, the balance of good and evil.
  • Quests: the copper plates, the shield, immortality, it's a curse or is it? 
  • Alignment - Any non chaotic
  • Government: Monarchy
  •  Language: Vurt
  • Modeled after French knights.

5. Angleeions (an'glee'ions) - They are a bit chaotic. 
  • Story arc, let chaos rain.
  • Quests: The bard's song, the great sword, boots what boots? 
  • Alignment - Any non lawful
  • Government: Monarchy
  • Language: Anglo
  • Modeled after Celts 

6. Zuma - Necromantic magic, demon summoning you get the idea. 
  • Story Line, Rebirth. 
  • History - Three great wars two with the Rune and one with Mathis which caused there island homeland to sink into the ocean. 
  • Quests: at hell's gate, demon in the attic, guess who's coming for dinner? 
  • Alignment - Any non good (player characters must be neutral) .
  • Government: Democracy - no discrimination against undead, devils or demons. 
  • Language: Dranic

7. Elves - Standard (Halfing part of Elven kingdom) 
  • Story line, Fear of the return of Zuma.
  • Quests: the long bow, the forest and the staff 
  • Alignment - Any
  • Government: Monarchy
  • Language: Elven

8. Dwarves - Standard (Gnomes part of Dwarf kingdom) 
  • Story line, fear of the return of dragons. 
  • Quest: the forge, the battle axe, the hammer
  • Alignment - Any 
  • Government: Monarchy
  • Language: Dwarven
9. Ice Maidens
  • Special (More information to coming)
  • Betrayed by all but Mathis and the Angleeions during the first great war.
  • Story Arc will need to be unlocked.