Friday, April 19, 2013

Dragon Isles Races

The Dragon Isles 
By: David C. Palumbo
Version 0.1
Page last edited on 4-19-13


Question: What is the Dragon Isles?
Answer: The Dragon Isles is my gaming world.

Question: what's a story arc?
Answer: When a player creates a character of specific race in the game it will open up a story line or arc. This includes special items and quests that will be made available to that player's class and race. 

RPG Platform:
  1. Pathfinder (work in process)

Races: 

Humans - no evil player characters allowed.

1. Mathis - The first race created by the Gods, "The Lost Empire". 
  • Story arc - to be revealed during game play.
  • Quests: the magic amulet, the glass sword and  armor, what armor?.
  • Alignment - Any 
  • Government: Republic
  • Language: Mathesian 
2. Rune - Masters of the written word, use tattoo's runes to case spells.
  • Story arc - Restoration of their homeland.
  • History: lost capital city in war, summoned demon lord and lost control. 
  • Quest - for the bell, book and candle to banish the demon lord.
  • Alignment - Any
  • Government: Democracy
  • Language: Runic Symbols
  • Special Class: Rune Mage - uses tattoo's to cast spells, no spell book required.
    • Each rune tattoo can cast a spell once per day.
    • Each spell level tattoo costs 1,000 gold.
    • Must have spell component or feat.
    • Major advantage is not requiring a spell book or studying spells every day.
    • Disadvantage - each new spell requires a new tattoo and costs gold.
3. Storm Raiders - Masters of the sea and elemental magic. 
  • Story arc, quest for the four elemental rings of command. 
  • Quests - fore each ring, Air, Water, Fire and Earth.
  • Alignment - Any non evil
  • Government: Monarchy
  • Language: Trade Tough or Common
  • Modeled after "flavor" Viking's with longships, Plus elementmental casters.  

4. Vurt - They are so Lawful it hurts. 
  • Story arc, the balance of good and evil.
  • Quests: the copper plates, the shield, immortality, it's a curse or is it? 
  • Alignment - Any non chaotic
  • Government: Monarchy
  •  Language: Vurt
  • Modeled after French knights.

5. Angleeions (an'glee'ions) - They are a bit chaotic. 
  • Story arc, let chaos rain.
  • Quests: The bard's song, the great sword, boots what boots? 
  • Alignment - Any non lawful
  • Government: Monarchy
  • Language: Anglo
  • Modeled after Celts 

6. Zuma - Necromantic magic, demon summoning you get the idea. 
  • Story Line, Rebirth. 
  • History - Three great wars two with the Rune and one with Mathis which caused there island homeland to sink into the ocean. 
  • Quests: at hell's gate, demon in the attic, guess who's coming for dinner? 
  • Alignment - Any non good (player characters must be neutral) .
  • Government: Democracy - no discrimination against undead, devils or demons. 
  • Language: Dranic

7. Elves - Standard (Halfing part of Elven kingdom) 
  • Story line, Fear of the return of Zuma.
  • Quests: the long bow, the forest and the staff 
  • Alignment - Any
  • Government: Monarchy
  • Language: Elven

8. Dwarves - Standard (Gnomes part of Dwarf kingdom) 
  • Story line, fear of the return of dragons. 
  • Quest: the forge, the battle axe, the hammer
  • Alignment - Any 
  • Government: Monarchy
  • Language: Dwarven
9. Ice Maidens
  • Special (More information to coming)
  • Betrayed by all but Mathis and the Angleeions during the first great war.
  • Story Arc will need to be unlocked.

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