The Dragon Isles
By: David C. Palumbo
Version 0.1
Page last edited on 4-19-13
Version 0.1
Page last edited on 4-19-13
Question: What is the Dragon Isles?
Answer: The Dragon Isles is my gaming world.
Question: what's a story arc?
Answer: When a player creates a character of specific race in the game it will open up a story line or arc. This includes special items and quests that will be made available to that player's class and race.
Question: what's a story arc?
Answer: When a player creates a character of specific race in the game it will open up a story line or arc. This includes special items and quests that will be made available to that player's class and race.
RPG Platform:
- Pathfinder (work in process)
Races:
Humans - no evil player characters allowed.
1. Mathis - The first race created by the Gods, "The Lost Empire".
- Story arc - to be revealed during game play.
- Quests: the magic amulet, the glass sword and armor, what armor?.
- Alignment - Any
- Government: Republic
- Language: Mathesian
- Story arc - Restoration of their homeland.
- History: lost capital city in war, summoned demon lord and lost control.
- Quest - for the bell, book and candle to banish the demon lord.
- Alignment - Any
- Government: Democracy
- Language: Runic Symbols
- Special Class: Rune Mage - uses tattoo's to cast spells, no spell book required.
- Each rune tattoo can cast a spell once per day.
- Each spell level tattoo costs 1,000 gold.
- Must have spell component or feat.
- Major advantage is not requiring a spell book or studying spells every day.
- Disadvantage - each new spell requires a new tattoo and costs gold.
3. Storm Raiders - Masters of the sea and elemental magic.
- Story arc, quest for the four elemental rings of command.
- Quests - fore each ring, Air, Water, Fire and Earth.
- Alignment - Any non evil
- Government: Monarchy
- Language: Trade Tough or Common
- Modeled after "flavor" Viking's with longships, Plus elementmental casters.
4. Vurt - They are so Lawful it hurts.
- Story arc, the balance of good and evil.
- Quests: the copper plates, the shield, immortality, it's a curse or is it?
- Alignment - Any non chaotic
- Government: Monarchy
- Language: Vurt
- Modeled after French knights.
5. Angleeions (an'glee'ions) - They are a bit chaotic.
- Story arc, let chaos rain.
- Quests: The bard's song, the great sword, boots what boots?
- Alignment - Any non lawful
- Government: Monarchy
- Language: Anglo
- Modeled after Celts
6. Zuma - Necromantic magic, demon summoning you get the idea.
- Story Line, Rebirth.
- History - Three great wars two with the Rune and one with Mathis which caused there island homeland to sink into the ocean.
- Quests: at hell's gate, demon in the attic, guess who's coming for dinner?
- Alignment - Any non good (player characters must be neutral) .
- Government: Democracy - no discrimination against undead, devils or demons.
- Language: Dranic
7. Elves - Standard (Halfing part of Elven kingdom)
- Story line, Fear of the return of Zuma.
- Quests: the long bow, the forest and the staff
- Alignment - Any
- Government: Monarchy
- Language: Elven
8. Dwarves - Standard (Gnomes part of Dwarf kingdom)
- Story line, fear of the return of dragons.
- Quest: the forge, the battle axe, the hammer
- Alignment - Any
- Government: Monarchy
- Language: Dwarven
- Special (More information to coming)
- Betrayed by all but Mathis and the Angleeions during the first great war.
- Story Arc will need to be unlocked.
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